Talion can sneak up from behind to slay his enemies in silence as well as use jumping executions from a vantage point, which are still just as fun as they are in every other stealth game. Stealth has a part to play as well, and that particular aspect is also executed flawlessly. Combat makes no attempt to hide that it’s basically ripped wholesale from Arkham, and that’s not really a bad thing - it just feels less fluid and polished. Talion can also take out enemies with a delayed contextual strike when they’re on the ground. He also has the exact same “cape-stun” as Batman in the Arkham games (though it’s wraith-flavored here), and the combo-enabled “execution” moves that can instantly take out a regular enemy after your combo meter has reached eight (later upgradable to just five). It takes roughly ten hours to make it through the story alone, and the rest can be completed at your leisure by way of two moderately-sized (though small by current-gen standards) sandboxes. The finale has a few cool cutscenes here and there, but considering that the last boss is a quick time event, it’s ultimately unfulfilling. The rest is basically going to be “go here, kill this, draw out this big bad, then kill him for your family” type plots. As previously mentioned it’s a basic revenge tale, with a few minor minute-long cutscenes woven in to highlight the wraith’s past and his place in the plot. With Talion and the wraith, there is that same Frodo and Sam love/hate relationship, and their moments are easily the highlight of the campaign. In addition to Orcs and other members of Sauron’s army, you’ll also encounter Gollum - who is tacked onto the story to add a connection to the films, predominately because his mannerisms and character are done in the style of Andy Serkis (though he is voiced by Liam O’Brien in the game, flawlessly I may add).
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